{"schemaVersion": 1, "release": "drakkenheim", "attribution": "Campaign pack: Drakkenheim-flavored mechanics for a home Daggerheart game (Contaminated condition, Mutations, custom death moves). Homebrew — not SRD content. Dungeons of Drakkenheim is © Ghostfire Gaming; this pack contains no text from that product, only table-authored rules for personal play. The mutations table is intentionally empty (GM's secret) — add mutations by hand on the sheet; fill the table only if you want random rolls.", "upstream": "", "cards": [{"id": "dkh-mageborn", "name": "Mageborn", "family": "archetype", "release": "drakkenheim", "text": "", "image": "packs/drakkenheim/dkh-mageborn.webp"}, {"id": "dkh-missionary", "name": "Missionary", "family": "archetype", "release": "drakkenheim", "text": "", "image": "packs/drakkenheim/dkh-missionary.webp"}, {"id": "dkh-noble", "name": "Noble", "family": "archetype", "release": "drakkenheim", "text": "", "image": "packs/drakkenheim/dkh-noble.webp"}, {"id": "dkh-survivor", "name": "Survivor", "family": "archetype", "release": "drakkenheim", "text": "", "image": "packs/drakkenheim/dkh-survivor.webp"}, {"id": "dkh-treasure-hunter", "name": "Treasure Hunter", "family": "archetype", "release": "drakkenheim", "text": "", "image": "packs/drakkenheim/dkh-treasure-hunter.webp"}, {"id": "dkh-amethyst-academy", "name": "Amethyst Academy", "family": "faction", "release": "drakkenheim", "text": "", "image": "packs/drakkenheim/dkh-amethyst-academy.webp"}, {"id": "dkh-hooded-lanterns", "name": "Hooded Lanterns", "family": "faction", "release": "drakkenheim", "text": "", "image": "packs/drakkenheim/dkh-hooded-lanterns.webp"}, {"id": "dkh-queen-s-men", "name": "Queen's Men", "family": "faction", "release": "drakkenheim", "text": "", "image": "packs/drakkenheim/dkh-queen-s-men.webp"}, {"id": "dkh-silver-order", "name": "Silver Order", "family": "faction", "release": "drakkenheim", "text": "", "image": "packs/drakkenheim/dkh-silver-order.webp"}, {"id": "dkh-the-falling-fire", "name": "The Falling Fire", "family": "faction", "release": "drakkenheim", "text": "", "image": "packs/drakkenheim/dkh-the-falling-fire.webp"}, {"id": "dkh-bloodhound-s-nose", "name": "Bloodhound's Nose", "family": "mutation", "release": "drakkenheim", "text": "Your nose and jaw have elongated into a snout covered in twitching feelers and receptors.\n\n**Scent the Trail** — When you're tracking a Contaminated or Mutated creature or group, you may spend any number of Hope or a Contamination Die and ask the GM that many questions from the list below. When you encounter targets you've tracked this way, gain +1 to your Evasion against them for each question asked.\nWhat direction did they go? How long ago did they pass? What were they doing? How many were there?\n\nWhile this card is equipped or in your Vault, -1 to your Agility.", "image": "packs/drakkenheim/dkh-bloodhound-s-nose.webp", "replaces": "core_domain_card_gifted_tracker", "replacesName": "Gifted Tracker", "penalty": "While this card is equipped or in your Vault, -1 to your Agility.", "artCrop": 0.399}, {"id": "dkh-bone-flechettes", "name": "Bone Flechettes", "family": "mutation", "release": "drakkenheim", "text": "Sharp bone flechettes erupt from your forearms and fire at your command.\n\n**Flechette Volley** — Spend a Hope or Contamination Die to make a Spellcast Roll and hurl a rain of bone blades at targets of your choice within Very Close range. Targets you succeed against take **d10+2** physical damage using your Proficiency. If a target you hit is Vulnerable, they take an extra **1d10** damage.\n\nWhile this card is equipped or in your Vault, -1 to your Finesse.", "image": "packs/drakkenheim/dkh-bone-flechettes.webp", "replaces": "core_domain_card_rain_of_blades", "replacesName": "Rain of Blades", "penalty": "While this card is equipped or in your Vault, -1 to your Finesse.", "artCrop": 0.433}, {"id": "dkh-chitinous-plates", "name": "Chitinous Plates", "family": "mutation", "release": "drakkenheim", "text": "Hardened chitinous plates have grown across your forearms, shoulders, and torso.\n\n**Harden** — Spend a Hope to reduce incoming damage by **1d8**. You may instead roll a Contamination Die and reduce the incoming damage by the total rolled.\n\nWhile this card is equipped or in your Vault, -1 to your Evasion.", "image": "packs/drakkenheim/dkh-chitinous-plates.webp", "replaces": "core_domain_card_rune_ward", "replacesName": "Rune Ward", "penalty": "While this card is equipped or in your Vault, -1 to your Evasion.", "artCrop": 0.53}, {"id": "dkh-devil-s-tongue", "name": "Devil's Tongue", "family": "mutation", "release": "drakkenheim", "text": "Your tongue has split into a writhing fork.\n\n**Forked Truths** — While Contaminated, you have advantage on rolls to deceive or trick someone into believing a lie you tell them. Some lies you tell might become true (GM discretion).\n\nWhile this card is equipped or in your Vault, -1 to your Instinct.", "image": "packs/drakkenheim/dkh-devil-s-tongue.webp", "replaces": "core_domain_card_deft_deceiver", "replacesName": "Deft Deceiver", "penalty": "While this card is equipped or in your Vault, -1 to your Instinct.", "artCrop": 0.53}, {"id": "dkh-fungal-bloom", "name": "Fungal Bloom", "family": "mutation", "release": "drakkenheim", "text": "An invasive fungal growth has fused to your forearm, and is budding with spore-filled caps.\n\n**Raise the Bloom** — Spend a Hope or Contamination Die to raise a large mushroom within Far range. It lasts until you use this feature again.\n\n**Spore Shield** — The bloom can be used as an Armor Slot by any ally within Very Close range of it. It then decays.\n\n**Spore Burst** — Make a Spellcast Roll against each adversary within Very Close range of the bloom. On a success, the bloom bursts, dealing **d10+5** magical damage.\n\nWhile this card is equipped or in your Vault, -1 to your Strength.", "image": "packs/drakkenheim/dkh-fungal-bloom.webp", "replaces": "core_domain_card_book_of_ava", "replacesName": "Book of Ava", "penalty": "While this card is equipped or in your Vault, -1 to your Strength.", "artCrop": 0.318}, {"id": "dkh-nectar-pads", "name": "Nectar Pads", "family": "mutation", "release": "drakkenheim", "text": "Your hands have become soft, fleshy pads that weep warm, golden sap.\n\n**Soothing Sap** — When you spend a few minutes focusing on a creature, you may spend 2 Hope or 2 Contamination Die to clear one of the following: 1 Hit Point, 1 Stress, or All Contamination Dice.\n\n**Deep Mending** — Once per long rest, while tending to them you may expend a Contamination Die to clear a second option from the list above.\n\nWhile this card is equipped or in your Vault, -1 to your Strength.", "image": "packs/drakkenheim/dkh-nectar-pads.webp", "replaces": "core_domain_card_mending_touch", "replacesName": "Mending Touch", "penalty": "While this card is equipped or in your Vault, -1 to your Strength.", "artCrop": 0.433}, {"id": "dkh-springlegs", "name": "Springlegs", "family": "mutation", "release": "drakkenheim", "text": "You have legs like an insect, bending at odd angles but granting unnatural speed and spring.\n\n**Spring Leap** — Mark a Stress to leap anywhere within Far range without making an Agility Roll to get there.\n\n**Pounce** — Once per rest, if you end this movement within Melee range of an adversary and immediately make an attack against them, roll a Contamination Die and gain a bonus to the attack roll.\n\nWhile this card is equipped or in your Vault, -1 to your Strength.", "image": "packs/drakkenheim/dkh-springlegs.webp", "replaces": "core_domain_card_deft_maneuvers", "replacesName": "Deft Maneuvers", "penalty": "While this card is equipped or in your Vault, -1 to your Strength.", "artCrop": 0.464}, {"id": "dkh-stego-shield", "name": "Stego-Shield", "family": "mutation", "release": "drakkenheim", "text": "A tail as thick as your torso, made of muscle and jagged bone plates has erupted from the base of your spine.\n\n**Interpose Tail** — When an ally within Very Close range would take damage, you may mark a Stress to lash your tail in front of them and become the target of the attack instead. When you take damage from this attack, you may mark any number of Armor Slots as the bony plates absorb the blow.\n\n**Bony Rebuff** — Whenever you use this feature, you may roll a Contamination Die. If you roll the maximum value on the die, you can reduce the damage severity by one threshold without marking any Armor Slot.\n\nWhile this card is equipped or in your Vault, -1 to your Evasion.", "image": "packs/drakkenheim/dkh-stego-shield.webp", "replaces": "core_domain_card_i_am_your_shield", "replacesName": "I Am Your Shield", "penalty": "While this card is equipped or in your Vault, -1 to your Evasion.", "artCrop": 0.333}, {"id": "dkh-whirling-limbs", "name": "Whirling Limbs", "family": "mutation", "release": "drakkenheim", "text": "Extra limbs have sprouted from your shoulders or elbows ending in bony spikes.\n\n**Flurry of Limbs** — When you make a successful attack against a target within Very Close range, you may spend a Hope or Contamination Die to lash out with all your mutated limbs against every other target within Melee range. Additional targets you succeed against take the same damage. If you spent a Hope, they only take half-damage instead.\n\nWhile this card is equipped or in your Vault, -1 to your Agility.", "image": "packs/drakkenheim/dkh-whirling-limbs.webp", "replaces": "core_domain_card_whirlwind", "replacesName": "Whirlwind", "penalty": "While this card is equipped or in your Vault, -1 to your Agility.", "artCrop": 0.449}, {"id": "dkh-agile-scout", "name": "Agile Scout", "family": "beastform", "release": "drakkenheim", "text": "*(Fox, Mouse, Weasel, etc.)*\n\n**Agility +1 | Evasion +2**\n\nMelee Agility d4 phy\n\nGain advantage on: deceive, locate, sneak\n\n**Agile:** Your movement is silent, and you can spend a Hope to move up to Far range without rolling.\n\n**Fragile:** When you take Major or greater damage, you drop out of Beastform.", "image": "packs/drakkenheim/dkh-agile-scout.webp", "tier": 1}, {"id": "dkh-aquatic-predator", "name": "Aquatic Predator", "family": "beastform", "release": "drakkenheim", "text": "*(Dolphin, Orca, Shark, etc.)*\n\n**Agility +2 | Evasion +4**\n\nMelee Agility d10+6 phy\n\nGain advantage on: attack, swim, track\n\n**Aquatic:** You can breathe and move naturally underwater.\n\n**Vicious Maul:** When you succeed on an attack against a target, you can spend a Hope to make them Vulnerable and gain a +1 bonus to your Proficiency for this attack.", "image": "packs/drakkenheim/dkh-aquatic-predator.webp", "tier": 3}, {"id": "dkh-aquatic-scout", "name": "Aquatic Scout", "family": "beastform", "release": "drakkenheim", "text": "**Agility +1 | Evasion +2**\n\nMelee Agility d4 phy\n\nGain advantage on: navigate, sneak, swim\n\n**Aquatic:** You can breathe and move naturally underwater.\n\n**Fragile:** When you take Major or greater damage, you drop out of Beastform.", "image": "packs/drakkenheim/dkh-aquatic-scout.webp", "tier": 1}, {"id": "dkh-armored-sentry", "name": "Armored Sentry", "family": "beastform", "release": "drakkenheim", "text": "*(Armadillo, Pangolin, Turtle, etc.)*\n\n**Strength +1 | Evasion +1**\n\nMelee Strength d8+2 phy\n\nGain advantage on: dig, locate, protect\n\n**Armored Shell:** Your hardened exterior gives you resistance to physical damage. Additionally, mark an Armor Slot to retract into your shell. While in your shell, physical damage is reduced by a number equal to your Armor Score (after applying resistance), but you can’t perform other actions without leaving this form.\n\n**Cannonball:** Mark a Stress to allow an ally to throw or launch you at an adversary. To do so, the ally makes an attack roll using Agility or Strength (their choice) against a target within Close range. On a success, the adversary takes d12+2 physical damage using the thrower’s Proficiency. You can spend a Hope to target an additional adversary within Very Close range of the first. The second target takes half the damage dealt to the first target.", "image": "packs/drakkenheim/dkh-armored-sentry.webp", "tier": 2}, {"id": "dkh-epic-aquatic-beast", "name": "Epic Aquatic Beast", "family": "beastform", "release": "drakkenheim", "text": "*(Giant Squid, Whale, etc.)*\n\n**Agility +3 | Evasion +3**\n\nMelee Agility d10+10 phy\n\nGain advantage on: locate, protect, scare, track\n\n**Ocean Master:** You can breathe and move naturally underwater. When you succeed on an attack against a target within Melee range, you can temporarily Restrain them.\n\n**Unyielding:** When you would mark an Armor Slot, roll a d6. On a result of 5 or higher, reduce the severity by one threshold without marking an Armor Slot. MYTHIC BEAST (Upgraded Tier 1 or Tier 2 Options)\n\n**Evolved:** Pick a Tier 1 or Tier 2 Beastform option and become a larger, more powerful version of that creature. While you’re in this form, you retain all traits and features from the original form and gain the following bonuses: • A +9 bonus to damage rolls • A +2 bonus to the trait used by this form • A +3 bonus to Evasion • Your damage die increases by one size (d6 becomes d8, d8 becomes d10, etc.)", "image": "packs/drakkenheim/dkh-epic-aquatic-beast.webp", "tier": 4}, {"id": "dkh-great-predator", "name": "Great Predator", "family": "beastform", "release": "drakkenheim", "text": "*(Dire Wolf, Velociraptor, Sabertooth Tiger, etc.)*\n\n**Strength +2 | Evasion +2**\n\nMelee Strength d12+8 phy\n\nGain advantage on: attack, sneak, sprint\n\n**Carrier:** You can carry up to two willing allies with you when you move.\n\n**Vicious Maul:** When you succeed on an attack against a target, you can spend a Hope to make them temporarily Vulnerable and gain a +1 bonus to your Proficiency for this attack.", "image": "packs/drakkenheim/dkh-great-predator.webp", "tier": 3}, {"id": "dkh-great-winged-beast", "name": "Great Winged Beast", "family": "beastform", "release": "drakkenheim", "text": "*(Giant Eagle, Falcon, etc.)*\n\n**Finesse +2 | Evasion +3**\n\nMelee Finesse d8+6 phy\n\nGain advantage on: deceive, distract, locate\n\n**Bird’s-Eye View:** You can fly at will. Once per rest while you are airborne, you can ask the GM a question about the scene below you without needing to roll. The first time a character makes a roll to act on this information, they gain advantage on the roll.\n\n**Carrier:** You can carry up to two willing allies with you when you move.", "image": "packs/drakkenheim/dkh-great-winged-beast.webp", "tier": 3}, {"id": "dkh-household-friend", "name": "Household Friend", "family": "beastform", "release": "drakkenheim", "text": "*(Cat, Dog, Rabbit, etc.)*\n\n**Instinct +1 | Evasion +2**\n\nMelee Instinct d6 phy\n\nGain advantage on: climb, locate, protect\n\n**Companion:** When you Help an Ally, you can roll a d8 as your advantage die.\n\n**Fragile:** When you take Major or greater damage, you drop out of Beastform.", "image": "packs/drakkenheim/dkh-household-friend.webp", "tier": 1}, {"id": "dkh-legendary-beast", "name": "Legendary Beast", "family": "beastform", "release": "drakkenheim", "text": "*(Upgraded Tier 1 Options)*\n\n**Evolved:** Pick a Tier 1 Beastform option and become a larger, more powerful version of that creature. While you’re in this form, you retain all traits and features from the original form and gain the following bonuses: • A +6 bonus to damage rolls • A +1 bonus to the trait used by this form • A +2 bonus to Evasion", "image": "packs/drakkenheim/dkh-legendary-beast.webp", "tier": 3}, {"id": "dkh-legendary-hybrid", "name": "Legendary Hybrid", "family": "beastform", "release": "drakkenheim", "text": "*(Griffon, Sphinx, etc.)*\n\n**Strength +2 | Evasion +3**\n\nMelee Strength d10+8 mag\n\n**Hybrid Features:** To transform into this creature, mark an additional Stress. Choose any two Beastform options from Tiers 1–2. Choose a total of four advantages and two features from those options.", "image": "packs/drakkenheim/dkh-legendary-hybrid.webp", "tier": 3}, {"id": "dkh-massive-behemoth", "name": "Massive Behemoth", "family": "beastform", "release": "drakkenheim", "text": "*(Elephant, Mammoth, Rhinoceros, etc.)*\n\n**Strength +3 | Evasion +1**\n\nMelee Strength d12+12 phy\n\nGain advantage on: locate, protect, scare, sprint\n\n**Carrier:** You can carry up to four willing allies with you when you move.\n\n**Demolish:** Spend a Hope to move up to Far range in a straight line and make an attack against all targets within Melee range of the line. Targets you succeed against take d8+10 physical damage using your Proficiency and are temporarily Vulnerable.\n\n**Undaunted:** You gain a +2 bonus to all your damage thresholds.", "image": "packs/drakkenheim/dkh-massive-behemoth.webp", "tier": 4}, {"id": "dkh-mighty-lizard", "name": "Mighty Lizard", "family": "beastform", "release": "drakkenheim", "text": "*(Alligator, Crocodile, Gila Monster, etc.)*\n\n**Instinct +2 | Evasion +1**\n\nMelee Instinct d10+7 phy\n\nGain advantage on: attack, sneak, track\n\n**Physical Defense:** You gain a +3 bonus to your damage thresholds.\n\n**Snapping Strike:** When you succeed on an attack against a target within Melee range, you can spend a Hope to clamp that opponent in your jaws, making them temporarily Restrained and Vulnerable.", "image": "packs/drakkenheim/dkh-mighty-lizard.webp", "tier": 3}, {"id": "dkh-mighty-strider", "name": "Mighty Strider", "family": "beastform", "release": "drakkenheim", "text": "*(Camel, Horse, Zebra, etc.)*\n\n**Agility +1 | Evasion +2**\n\nMelee Agility d8+1 phy\n\nGain advantage on: leap, navigate, sprint\n\n**Carrier:** You can carry up to two willing allies with you when you move.\n\n**Trample:** Mark a Stress to move up to Close range in a straight line and make an attack against all targets within Melee range of the line. Targets you succeed against take d8+1 physical damage using your Proficiency and are temporarily Vulnerable.", "image": "packs/drakkenheim/dkh-mighty-strider.webp", "tier": 2}, {"id": "dkh-mythic-aerial-hunter", "name": "Mythic Aerial Hunter", "family": "beastform", "release": "drakkenheim", "text": "*(Dragon, Pterodactyl, Roc, Wyvern, etc.)*\n\n**Finesse +3 | Evasion +4**\n\nMelee Finesse d10+11 phy\n\nGain advantage on: attack, deceive, locate, navigate\n\n**Carrier:** You can carry up to three willing allies with you when you move.\n\n**Deadly Raptor:** You can fly at will and move up to Far range as part of your action. When you move in a straight line into Melee range of a target from at least Close range and make an attack against that target in the same action, you can reroll all damage dice that rolled a result lower than your Proficiency.", "image": "packs/drakkenheim/dkh-mythic-aerial-hunter.webp", "tier": 4}, {"id": "dkh-mythic-hybrid", "name": "Mythic Hybrid", "family": "beastform", "release": "drakkenheim", "text": "*(Chimera, Cockatrice, Manticore, etc.)*\n\n**Strength +3 | Evasion +2**\n\n**Hybrid Features:** To transform into this creature, mark 2 additional Stress. Choose any three Beastform options from Tiers 1-3. Choose a total of five advantages and three features from those options.", "image": "packs/drakkenheim/dkh-mythic-hybrid.webp", "tier": 4}, {"id": "dkh-nimble-grazer", "name": "Nimble Grazer", "family": "beastform", "release": "drakkenheim", "text": "**Agility +1 | Evasion +3**\n\nMelee Agility d6 phy\n\nGain advantage on: leap, sneak, sprint\n\n**Elusive Prey:** When an attack roll against you would succeed, you can mark a Stress and roll a d4. Add the result to your Evasion against this attack.\n\n**Fragile:** When you take Major or greater damage, you drop out of Beastform.", "image": "packs/drakkenheim/dkh-nimble-grazer.webp", "tier": 1}, {"id": "dkh-pack-predator", "name": "Pack Predator", "family": "beastform", "release": "drakkenheim", "text": "**Strength +2 | Evasion +1**\n\nMelee Strength d8+2 phy\n\nGain advantage on: attack, sprint, track\n\n**Hobbling Strike:** When you succeed on an attack against a target within Melee range, you can mark a Stress to make the target temporarily Vulnerable.\n\n**Pack Hunting:** When you succeed on an attack against the same target as an ally who acts immediately before you, add a d8 to your damage roll.", "image": "packs/drakkenheim/dkh-pack-predator.webp", "tier": 1}, {"id": "dkh-pouncing-predator", "name": "Pouncing Predator", "family": "beastform", "release": "drakkenheim", "text": "*(Cheetah, Lion, Panther, etc.)*\n\n**Instinct +1 | Evasion +3**\n\nMelee Instinct d8+6 phy\n\nGain advantage on: attack, climb, sneak\n\n**Fleet:** Spend a Hope to move up to Far range without rolling.\n\n**Takedown:** Mark a Stress to move into Melee range of a target and make an attack roll against them. On a success, you gain a +2 bonus to your Proficiency for this attack and the target must mark a Stress.", "image": "packs/drakkenheim/dkh-pouncing-predator.webp", "tier": 2}, {"id": "dkh-powerful-beast", "name": "Powerful Beast", "family": "beastform", "release": "drakkenheim", "text": "*(Bear, Bull, Moose, etc.)*\n\n**Strength +3 | Evasion +1**\n\nMelee Strength d10+4 phy\n\nGain advantage on: navigate, protect, scare\n\n**Rampage:** When you roll a 1 on a damage die, you can roll a d10 and add the result to the damage roll. Additionally, before you make an attack roll, you can mark a Stress to gain a +1 bonus to your Proficiency for that attack.\n\n**Thick Hide:** You gain a +2 bonus to your damage thresholds.", "image": "packs/drakkenheim/dkh-powerful-beast.webp", "tier": 2}, {"id": "dkh-stalking-arachnid", "name": "Stalking Arachnid", "family": "beastform", "release": "drakkenheim", "text": "*(Tarantula, Wolf Spider, etc.)*\n\n**Finesse +1 | Evasion +2**\n\nMelee Finesse d6+1 phy\n\nGain advantage on: attack, climb, sneak\n\n**Venomous Bite:** When you succeed on an attack against a target within Melee range, the target becomes temporarily Poisoned. A Poisoned creature takes 1d10 direct physical damage each time they act.\n\n**Webslinger:** You can create a strong web material useful for both adventuring and battle. The web is resilient enough to support one creature. You can temporarily Restrain a target within Close range by succeeding on a Finesse Roll against them.", "image": "packs/drakkenheim/dkh-stalking-arachnid.webp", "tier": 1}, {"id": "dkh-striking-serpent", "name": "Striking Serpent", "family": "beastform", "release": "drakkenheim", "text": "*(Cobra, Rattlesnake, Viper, etc.)*\n\n**Finesse +1 | Evasion +2**\n\nVery Close Finesse d8+4 phy\n\nGain advantage on: climb, deceive, sprint\n\n**Venomous Strike:** Make an attack against any number of targets within Very Close range. On a success, a target is temporarily Poisoned. A Poisoned creature takes 1d10 direct physical damage each time they act.\n\n**Warning Hiss:** Mark a Stress to force any number of targets within Melee range to move back to Very Close range.", "image": "packs/drakkenheim/dkh-striking-serpent.webp", "tier": 2}, {"id": "dkh-terrible-lizard", "name": "Terrible Lizard", "family": "beastform", "release": "drakkenheim", "text": "*(Brachiosaurus, Tyrannosaurus, etc.)*\n\n**Strength +3 | Evasion +2**\n\nMelee Strength d12+10 phy\n\nGain advantage on: attack, deceive, scare, track\n\n**Devastating Strikes:** When you deal Severe damage to a target within Melee range, you can mark a Stress to force them to mark an additional Hit Point.\n\n**Massive Stride:** You can move up to Far range without rolling. You ignore rough terain (at the GM’s discretion) due to your size.", "image": "packs/drakkenheim/dkh-terrible-lizard.webp", "tier": 4}, {"id": "dkh-winged-beast", "name": "Winged Beast", "family": "beastform", "release": "drakkenheim", "text": "*(Hawk, Owl, Raven, etc.)*\n\n**Finesse +1 | Evasion +3**\n\nMelee Finesse d4+2 phy\n\nGain advantage on: deceive, locate, scare\n\n**Bird’s-Eye View:** You can fly at will. Once per rest while you are airborne, you can ask the GM a question about the scene below you without needing to roll. The first time a character makes a roll to act on this information, they gain advantage on the roll.\n\n**Hollow Bones:** You gain a −2 penalty to your damage thresholds.", "image": "packs/drakkenheim/dkh-winged-beast.webp", "tier": 2}], "classes": [], "equipment": {"weapon": [{"id": "dkh_weapon_sword_of_light_and_flame", "type": "PRIMARY_MAGIC", "tier": 4, "trait": "STRENGTH", "range": "MELEE", "damage": {"dice": "D10", "modifier": 11, "type": "MAGIC"}, "burden": "TWO_HANDED", "name": "Sword of Light and Flame", "text": "**Hot**\nThis weapon cuts through solid material.", "image": "packs/drakkenheim/eq-t4-primweap-mag-swordoflightandflame.webp"}], "armor": [], "item": [], "consumable": [{"id": "dk_delerium_shard", "name": "Delerium shard", "tier": 1, "text": "A crystallized fragment of the Haze. Handling it risks Contamination; it can power arcane devices or be sold to the right buyer."}, {"id": "dk_purification_draught", "name": "Purification draught", "tier": 1, "text": "Drink to remove one die from your Contaminated condition."}]}, "rules": {"label": "Drakkenheim", "description": "Contamination from the Haze, Mutations, and three campaign death moves. If you ever have more Mutations than your current Tier, you must choose a Death Move.", "deathMoveWhenMutationsExceedTier": true}, "conditions": [{"id": "dk_contaminated", "name": "Contaminated", "text": "When you first gain this Condition, roll one of the dice placed on this card. Before you take an Action, roll one die from this card then resolve the result:\n\n1 — Gain a random Mutation. Remove all dice from this Condition.\n2 — Mark a Hit Point.\n3 — Mark a Stress.\n4 — Gain Contamination (add a d12).\n5 — The GM gains a Fear.\n6+ — Remove one additional die from this Condition.\n\nWhile this Condition has any dice remaining on it, you do not gain Hope when you roll with Hope.", "tracker": {"kind": "dice", "sides": 12, "initial": 0}, "hooks": {"suppressHopeGain": true, "reminder": "No Hope from Hope rolls while dice remain", "beforeAction": {"rollFromTracker": true, "note": "Roll one die from this card before you act, then remove it.", "table": [{"min": 1, "max": 1, "text": "Gain a random Mutation. Remove all dice from this Condition.", "effects": [{"type": "gainMutation", "random": true}, {"type": "removeAllDice"}]}, {"min": 2, "max": 2, "text": "Mark a Hit Point.", "effects": [{"type": "markHP"}, {"type": "removeDie"}]}, {"min": 3, "max": 3, "text": "Mark a Stress.", "effects": [{"type": "markStress"}, {"type": "removeDie"}]}, {"min": 4, "max": 4, "text": "Gain Contamination (add a d12).", "effects": [{"type": "removeDie"}, {"type": "addDie", "sides": 12}]}, {"min": 5, "max": 5, "text": "The GM gains a Fear.", "effects": [{"type": "gmFear"}, {"type": "removeDie"}]}, {"min": 6, "text": "Remove one additional die from this Condition.", "effects": [{"type": "removeDie", "n": 2}]}]}}, "image": "packs/drakkenheim/dkh-contaminated.webp"}], "deathMoves": [{"id": "dk_terms", "kind": "terms", "name": "On My Terms", "text": "Your character recognizes their fate is imminent and would rather end it on their terms. Take one action (at the GM's discretion), which critically succeeds; your character dies in the process."}, {"id": "dk_flee", "kind": "flee", "name": "Flee into the Haze", "text": "Describe how your character exits the scene, then hand control of your character to the GM. In the future, the GM can reintroduce your character as an Adversary by spending Fear equal to 2 + your character's Tier."}, {"id": "dk_transform", "kind": "transform", "name": "Transformation", "text": "Roll your Duality Dice. If the Hope Die is higher, your character stays on their feet and clears a random Mutation. If the Fear Die is higher, your character transforms into an Adversary under the GM's control. If the results are the same, your character gains max Hope and clears a Mutation of your choice."}], "tables": {"mutations": []}}